level
They wanted to play together, without anyone feeling left out. They lowered the swings, added ramps to the slides, and made sure everyone had the right shoes to play in. They even created new games where running fast wasn't the only way to win. The teacher smiled, appreciating the sense of fairness. Their playground was no longer just a place to play—it became a symbol of fairness, friendship and magic—where every child had a chance to shine.


Learn about the technology making a difference.
This curated collection of online resources provides support and information to inspire action and change.
-
People with learning disabilities are just as intelligent as their peers but have difficulty learning in traditional learning environments. —Idonline.org/indepth/about
-
Every human brain is created with a unique pattern of strengths and weaknesses. A learning disability is an area of weakness that significantly hinders our ability to receive, process and respond to information. 1 in 10 Canadians has a learning disability. - National Institute for Learning Development Canada(NILD) 2019.
-
Screen Readers: Software like JAWS, Google Vox, apple screen reader that convert text on a screen to speech.
-
Speech Recognition Software: Tools like Dragon, Read & Write and Google Vox, convert spoken words into text, and text into speech, aiding those with mobility or dexterity issues as well as cognitive challenges.
-
Headsets with boom microphones: enables clear recording and noise cancelling.
-
The article linked above lists and describes 30 examples of technology in the classroom.
-
It also answers the question: What is Assistive Technology? It refers to any device, equipment, software, or system that is designed to assist individuals with disabilities in performing tasks, improving their quality of life, and enhancing their overall independence in the classroom.
-
These technologies can compensate for limitations or disabilities and enable students to overcome barriers they may face in various aspects of life, such as communication, mobility, education, and daily activities for learning in the classroom and functions outside of the classroom.